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Black Mesa Research Facility 

Office of the Administrator 
Black Mesa, New Mexico 

May 5, 200- 

Dr . Gordon Ereeman 
Visiting Eellow 

Institute for Experimental Physics 
University of Innsbruck 
Technikerstr .25 
A-6020 Innsbruck, Austria 

Re: Offer of Employment 

Dear Dr. Ereeman: 

This letter shall confirm a recent telephone conver- 
sation in which you were offered, and did accept, a 
position at the Black Mesa Research facility commencing 
immediately but no later than May 15. As discussed, 
you shall begin at Level 3 Research Associate status, 
assigned to the Anomalous Materials Laboratory. We 
understand that it will take some time to conclude your 
affairs at the University of Innsbruck and return to 
the United States. Please notify the Personnel 
Department of your intended arrival time immediately. 

Since you are unmarried and without dependents, you 
have been assigned appropriate living quarters in the 
Personnel Dormitories. However, you may not gain 

admittance to your quarters until Level 3 security 
processing is complete. Please bring this offer letter 
and all documents listed on the attached sheet to the 
Black Mesa Personnel Department no later than May 15. 

A retinal scan will not be necessary at this time, but 
we do require urinalysis and bloodwork to establish base- 
lines for your medical history during your employment. 

Please note that as a necessary condition of your work 
with anomalous materials, you may be required to wear and 
operate an HEV hazardous environment suit . You will be 
trained and certified in its use during the standard ori- 
entation process. All further questions regarding the 
Black Mesa Research Facility and your role as Research 
Associate will be answered during orientation. 

As you know. Dr. Kleiner, your former professor at the 
Massachusetts Institute of Technology, originally recom- 
mended you for contact by the Civilian Recruitment 
Division. He wishes to extend his congratulations on your 
decision to accept our offer. Like Dr. Kleiner, we are 
confident that your career with the Black Mesa Research 
Facility will be a long and rewarding one. 

Office of the Administrator 
Civilian Recruitment Division 
Black Mesa Research Facility 

OTA: Im 


To Install Half-Life 

Insert the game CD into your CD-ROM drive. If your 
CD-ROM drive has AutoPlay enabled, click the "Install 
Half-Life" button and follow the instructions. If AutoPlay 
is not enabled, double-click on the "My Computer" icon 
on your desktop. Double-click on the CD-ROM drive icon. 
Follow the installation instructions. If Half-Life does not 
begin installing immediately, double-click on autorun.exe. 

Minimum System Requirements 

Windows® 95, Windows 98 or Windows NT 

Pentium® 133 

24 MB RAM 

2X CD-ROM drive 

Mouse and Keyboard 

640x480 SVGA high color (16-bit) display 

Windows-compatible sound device 

400 M B free hard disk space 

Recommended System Requirements 

Pentium® 166-F 
32 MB RAM 

3D accelerator card (OpenGL or Direct 3D) 


Half-Life's Main Menu can be accessed at any time during a game by hit- 
ting the Escape key. Use your mouse or the up and down arrow keys to 
navigate inside of the Main Menu. Hit the Escape key at any time to go to 
the previous screen. 

Before starting a game, your Main Menu choices include: 

New Game 
Hazard Course 
Load Game 
View readme.txt 


When you start a new game, you'll be asked to choose a level of difficulty. 
RfcfflMonsters are weak and are easy to kill. 

Monsters are strong and are easy to kill. 

^^^^^Monsters are strong and are difficult to kill. 


Access the Hazard Course at any time during the game to perfect maneu- 
vers like jumping and crouching, using objects, and firing weapons. The 
Hazard Course includes a target range as well as water and obstacle 
courses. A holographic guide will assist you through the course. If you 

are new to action games, we highly recommend that you visit the Hazard 
Course before you begin a new game. 


Set game options, optimize video and audio settings for your system, 
and customize keyboard controls to your liking. After setting your config- 
urations, hit the Done button to apply your settings and return to the 
Main Menu. Hit the Use Defaults button to restore the original default 


The grid shown in the Controls Dialog box lists the default keyboard and 
mouse configuration. It also makes it easy to customize the configuration: 
just click on an action in the first column, press Enter, then press the key 
you wish to associate with that action. 


Describes the player action. 

Specifies the key or mouse control asso- 
ciated with that action. 

If you want to make an action accessible by 
more than one key or button, select an alternate in the 
right-hand column. 

See the Controlling the Action section of this manual 
for a listing and description of Half-Life's default mouse 
and keyboard controls. 

, Advance d Controls 

Adds a crosshair symbol to help you aim your 
[wea pons.! 

g Reverses the up/down (Y axis) move- 
ment 'o^f th e mouse. (Push the mouse forward to look 
down,’ and pull back to lookup.) 

Changes the mouse function from controlling 
your movements to controlling your ability to look 
around. Note that checking Mouselook disables Look 
spring and Look strafe. 

Automatically "springs" your view to center 
scr een whe n you begin moving. 

In combination with your mouse look modifi- 
er (;), this causes left-right movements of the mouse to 
strafe (slide you from side to side) rather than turn. 

It also returns your view to center screen when you 
begin moving. 

Enables joystick input. For information on con- 
figuring your joystick, refer to the Readme.txt file. 

Automatically aims your weapon, making it 
easier to hit your target. 

r Audio] 

^Adjusts the volume of the game's 

J sound effects! 

the volume of the instructions 
provided by your HEV suit. 

If the speed of your computer is 
166 Mhz or more, check this box for even richer, higher 
quality sound. 

To hear Half-Life's music, you must have the CD in your 

CD drive. 

To adjust the volume of the music, go to the Start Menu/Programs/ 
Accessories/Multimedia, and select the Volume Control applet. 


WBBaCE ngma Set video options such as screen size, gamma and glare 
reduction. Changes made to these controls will be reflected in the sample 
image window. 

Controls the amount of screen space the game uses. 
Reducing the screen size can often improve performance. Note that you 
cannot adjust the screen size if you are using an OpenGL video driver. 

Adjusts Half-Life's color balance to best suit your monitor. 
Move the slider until you can just make out the figure standing in shad- 
ow on the right side of the sample image. 

Adi usts darker colors to reduce glare on your monitor. 
Move the slider until you can see the camouflage pattern on the sol- 
dier's uniform. 

Set video modes, choose video drivers. Half-Life will check 
your system for the presence of OpenGL and DirectBD video drivers. It 
may ask you to verify the results of this check. If you have one or both 
drivers currently installed on your system, they will appear as choices at 
the top of this screen. You can also choose to run Half-Life in software 
mode. If you do not have these video drivers installed, Half-Life will 
default to software mode. 

Half-Life evaluates your system's graphics adapter and 
automatically lists the display modes available for your computer. 
Selecting a higher resolution mode generally results in better quality 
images, but can lower game performance. 

Check this box if you prefer to run Half-Life in a win- 
dow rather than full screen. 

Check this box if you are using the mouse to play Half-Life. 
Leaving the box un-checked will allow you to use the mouse outside 
the game window. 


Gore Reduction 

[Use this feature to turn off blood 
and gore effects. This is a password-protected feature, 
designed to let parents control the level of violence. 

You will need to re-enter your password to turn the ef- 
fectson again. 

Receive updates of the latest Half-Life code, 
including new hardware drivers and bug fixes, if neces- 
sary. You will be able to see if a new update is available 
before you connect. 


Select and start a previously saved game. 


J oin a multiplayer game on the Internet, chat with other 
Half-Life players, set up your own LAN, or customize 
your player character. For more information about 
Multiplayer options, see page 22. 


Half-Life's Readme file contains basic information on 
system performance, product features, and troubleshoot- 
ing. We recommend that you read it before playing. 


Get information aboutl^^l^^^^^^^^S gl an d other 
up-coming Sierra Studiosreleases^^^^^^ta 


Exit Half-Life. Don't forget to save your game. 

If Half-Life is already running, your Main Menu choices 
will also include: 

Resume Game 

If you are in the middle of playing Half-Life when you 
enter the Main Menu, use the Resume Game menu item 
to return to the action. 

Save/ Load Game 

Save your game or load a previously saved game. You 
may also save your game quickly from within Half-Life 
by pressing Quicksave (F6). Load this game by pressing 
Quickload (F7). Only your most recent Quick-saved 
game can be selected from the Save/Load menu. 


You may want to charge into a room and start shooting everything in 
sight. Sometimes we do, too. But in Half-Life, there are many others ways 
to interact with your surroundings. Half-Life's environments are as realis- 
tic as possible, and this level of realism will affect the way you move 
around. For instance, there's gravity - if you stand on ceiling tiles, don't 
be surprised if they collapse under your weight. There are also multiple 
surface effects - yes, wet floors really are slippery. And, if hit hard 
enough, glass will break. You can also shoot bullet holes onto walls to 
mark your turf, or leave yourself location reminders. 

' \ 
Try experimenting with your environment. Use your wits as well as your 

weapons to outsmart opponents and navigate through tough spots. 


Use Key 

Firing weapons is just one of things you can do in Half-Life. Use your 
Use (E) key for all sorts of other activities. 


] Not everyone you meet is your enemy. You will encounter scien- 
tist^and security guards who can provide cover fire, open locked doors or 
improve your health. Approach these characters and hit the Use key to 
get them to assist you. Hit the Use key again to leave them behind. 
toBlfjJlH M any objects, including doors, switches, and buttons, can be acti- 
vated by hitting the Use key. In some cases, you'll need to hold down the 
Use key to perform the desired action. 

l3t\V/j^l]^ Activate HEV suit chargers and wall-mounted first aid kits by 
stepping up to them and holding down the Use key. 

Pull boxes and carts into new positions by holding down the Use 
key and walking slowly backwards. (To push a moveable object, just walk 
up to it, then continue walking slowly.) 





J f -r \ 


Half-Life's default configuration accomodates two 
common styles of play: using both the keyboard (left 

hand) and mouse (right hand), and using the keyboard ! ^ 

only. The commands for both styles are listed here . ' ) 

for your convenience. 

Customize Your Settings 

You can customize your keyboard and mouse settings 
by choosing Advanced Controls from the Configuration 
section of the Main Menu. J oystickand gamepad users 
should refer to the Readme.txt file for information on 
how to configure these devices. 

For a complete listing of console commands and 
controls, refer to the Readme.txt file. 

C 1 


With this configuration, you'll use the mouse to control your ability to look 
around (up, down, left and right) rather than to control your movements. To 
enable this function, check the "Mouselook" box under Advanced Controls 
in the Configuration menu. 

Move forward 


Move backward 


Turn leftyright 


M ove your mouse left and right to turn. 

Move left 


Strafing is ideal for side stepping 
enemy gunfire. 

Move right 


J ump 

Space Bar 



Ducking can be used in coordination 
with other actions, such as jumping or 
running. Release the control key to 
return to standing. 


Control +W 

Crawling makes less noise than walking 
or running, which can be particularly 
helpful when trying to sneak past a 
noise-sensitive enemy. 

Swim up 


Swim down 


Look up 


Move the mouse forward to look up. 

Look down 


Move the mouse backward to look down 


Return vision 
to center 



Pri mary fi re Mouse 1 

Secondary fire Mouse 2 Not all weapons have a secondary 

fire mode. 

Reload R 

Reload times vary from weapon to 

Long J ump 



W + Control Each Long J ump draws energy; 

+ Spacebar wait a few seconds for a recharge 
before using Long J ump again. You 
must acquire a Long J ump module 
before you can perform this 

Shift To slow down, hold the SHIFT key 

down. Release the key to resume 

F The flashlight draws energy, so 

don't forget to turn it off by hitting 
the F key again. 

vl (JVwi C 



Mouse Choose the previous weapon in 

Wheel Up the HUD. 

Next Weapon 

Mouse Choose the next weapon in the HUD. 

Wheel Down 

Last used Q 


Choose the weapon used previous 
to your current weapon. 

Use E 

Show Score Tab For use in multiplayer games, it 

shows scores, names and other info. 


Move forward 

Up Arrow 

Move backward 

Down Arrow 

Turn left 

Left Arrow 

Turn right 

Right Arrow 

Move left 

Alt + 

Left Arrow 

Strafing is ideal for sidestepping enemy 

Move right 

Alt + 

Right Arrow 

J ump 

Space Bar 



Ducking can be used in coordination 
with other actions, such as jumping or 
running. Release the control key to 
return to standing. 


Up Arrow + 

Crawling makes less noise than walking 
or running, which can be particularly 
helpful when trying to sneak past a 
noise-sensitive enemy. 

Swim up 

' (apostrophe) 

Swim down 


Look up 


Move the mouse forward to look up. 

Look down 

Page Down 

Move the mouse backward to look 

Return vision 
to center 


Primary fire 


i I I 


Secondary fire \ 

Not all weapons have a secondary 
fire mode. 

Long J ump 





Next weapon 

Last used 


Show Score 

R Reload times vary from weapon to 

weapon. Reload only affects primary 

Up Arrow + Each Long J ump draws energy; wait 
Control + a few seconds for a recharge before 

Spacebar using Long J ump again. You must 

acquire a Long J ump module before 
you can perform this maneuver. 

Shift To slow down, hold the SHIFT key 

down. Release the key to resume 

F The flashlight draws energy, so don't 

forget to turn it off by hitting the F 
key again. 


Choose the previous weapon in the 




Choose the next weapon in the HUD. 

Choose the weapon used previous to 
your current weapon. 

TAB For use in multiplayer games, it 

shows scores, names and other info. 

(5, Of 5 T 

1^ li F C oa F f-T 



Early in the game, you must find and put on your Hazardous Environment 
(HEV) Suit. The suit needs to be recharged periodically--the greater the 
charge, the more protective power your suit has. To recharge your suit, 
seek out a wall-mounted HEV suit charger, or pick up batteries along the 


Once you are in your HEV suit, the suit's heads up display (HUD) is acti- 
vated. The HUD is an on-going barometer of health, available energy, and 
remaining ammo. The HUD allows you to survey and select from your 
weapons arsenal and inventory items. It also alerts you when you are sus- 
taining environmental damage. 

Your health 
on a scale of 

Your suit's 

Ammo remain- 
ing in the 
cunent clip 

Total available 


ammo, if 



To fire using prinnary anrimo, hit the Prinnary Attack 
(mouse 1 or enter) key. To fire with your secondary 
ammo, hit the Secondary Attack (mouse 2 or \ ) key. 
To reload your weapon, hit the Reload (R) key. 

Weapons Selection 

Weapons fall into 5 general categories: 

Low-tech (the crowbar) 
Hand guns 

Machine and Shotguns 
(shown expanded) 

^ High-energy ecperimental weapons 

j p= Weapons that can be tossed or placed 


As you discover weapons in Half-Life, they automatically 
get added to their proper categories, corresponding to 
keys 1-5 on your keyboard. 

You can switch weapons one of three ways: 

1 . Toggle through all your available weapons by repeatedly hitting the 
Next Weapon or Previous Weapon ( ] or [ ) keys. Hit the Enter key to 
select the highlighted weapon. 

2 . J ump directly to a specific weapon by hitting the number key that 
corresponds to the weapon's category. Then, counting down the 
column, hit the same category number again as many times as needed 
to match the position of the desired weapon. Hit the Primary Attack key 
(mouse 1 or enter) to begin using that weapon. 

3 . Customize your keyboard. (See Advanced Controls for customization 


IJfesSitiBllSti Standard issue with your protective suit. It must be selected 
manually when you want to use it by hitting the Toggle Flashlight (F) key. 
It draws energy, so don't forget to turn it off when you exit a dark area. 
The flashlight will recharge itself automatically. 

Qs]^g0{|^Qpfou must first acquire a Long J ump Module in order to per- 
form a long jump. Each long jump draws energy; you must wait for a 
recharge in order to perform another long jump. To perform a long jump, 
you will need to be moving forward, then duck and quickly hit the J ump 

(space bar) key. 

Danger Monitors 

Your HUD has visual and audio alarms to warn you when the environ- 
ment is threatening your health. If you see any of the following symbols, 
act fast: 

Poisonous biohazard 

Acid or corrosive chemicals 

Electric shock 

0 . 



If you like big guns and other destructive devices, you've 
come to the right place. Half-Life has many different 
types of weapons - from basic shotguns, pistols, and 
semi-automatics, to grenade launchers, crossbows, and 
trip mines. There are even a few experimental toys we 
think you'll enjoy getting your hands on. 

You won't find Half-Life's arsenal spinning around in 
space. Instead, you'll find items in more realistic loca- 
tions, such as on gun racks, in the hands of your allies, 
or on the bodies of your dead enemies. Similarly, ammo 
will be strewn about on the ground, hidden in crates, 
and locked inside storage cages. On screen, you'll see 
your available weapons and ammo. To learn about 
selecting a particular weapon from your inventory, see 
page 16 (On-Screen Information). 

Some of Half-Life's weapons have an alternate attack 
mode. Discover which weapons have two uses and 
experiment with your options. To learn more about 
selecting primary vs. secondary attack, see page 12 (key- 
board controls in Controlling the Action section). Your 
complete arsenal includes real world weapons, experi- 
mental weapons, and alien technology. Some weapons 
can be augmented later in the game to make them even 
more dangerous. You'll have to venture deep into Half- 
Life to find out about every weapon. For now, here are 
three basic ones you'll encounter early in the game: 

, T€f r 

Crowbar Half-Life is a complicated place where a crowbar can really come 
in handy. Things like barrels, boxes, gears, and grates can be pried 
opened, smashed, or otherwise wrenched loose with the crowbar. You'll 
find critical paths that have been blocked or sealed shut. You can dig 
through such obstacles with your crowbar. You can also use your crowbar 
to break glass and bludgeon approaching enemies. 

Pistol: You acquire this 9mm pistol early in the game. Although it may 
seem outdated as you acquire more technologically advanced weapons, 
don't forget about it: it's one the few weapons that fires under water. 

Sub-Machine gun: This is one of the first weapons you'll acquire with both 
primary and secondary attack options. The Navy Seal sub-machine gun 
has an attached grenade launcher (secondary attack). It has infinite range 
and fires rapidly. Its primary attack fires 30-round clips of 9mm bullets, 
while secondary attack launches grenades. 

Remember, you can practice using your crowbar and 
firing the sub-machine gun in Half-Life's Hazard Course. 

V 1 


The characters you'll meet in Half-Life fall into one of the 
following categories: 


■ JAijJ5 _ 


After your experiment with the portal goes awry, the 
Black Mesa Research Facility will be populated with a 
wide variety of life forms. Some will attack you on sight, 
some will leave you alone unless provoked, and some 
are on your side. Don't be surprised to see packs of 
creatures working as a team, and don't forget to watch 
your back, as some monsters can follow you by your 



Alien Enemies 

There are over a dozen different species. Some work 
in teams, others are loners. Some will attack without 
provocation, others would rather avoid conflict. 

This Barnacle is a stationary monster that attaches itself 
to ceilings and lies in wait. His passive approach doesn't 
make him any less deadly. Of course, plenty of Half- 
Life's alien enemies are quite mobile. You'll see. 

Human Enemies 

Your government has sent in a dangerous and very 
efficient clean-up crew. Unfortunately, these military per- 
sonnel don't only want to obliterate aliens, they're trying 
to permanently silence you and your co-workers, too. 

This is just one of several different militia types. Be on 
the lookout for soldiers and trained assassins. 

Human Civilians 

These scientists and security guards were your co-work- 
ers before the accident, and can be valuable allies now. 
You may be able to enlist them to help you. 

For instance, security guards have access to rooms that 
you don't. Get them to follow you when needed, and 
they can unlock doors for you. Hit the Use key (E) to get 
a civilian to help you. Hit Use again to leave him behind. 


Half-Life's multiplayer features eliminate the hassle of 
getting connected to the game of your choice. Whether 
you're new to multiplayer games or a seasoned veteran, 
you'll appreciate how fast and easy it is to get into the 

Note: For best results, connect to the Internet before 
selecting a multiplayer game. 

Half-Life's multiplayer selections include: 

Internet games 
Chat rooms 
LAN Game 


Select Quickstart to get online and playing as fast as pos- 
sible. Once you've logged on to our system, it will auto- 
matically check the list of current games and drop you 
into the best available game. 


Use this feature if you prefer to browse the list of avail- 
able games. The list reports the speed of the network, 
which multiplayer map is being played, the game being 
played (the list will eventually include Half-Life: Team 
Fortress and Half-Life expansion packs), and the current 
number of players/maximum number of players allowed 
in the game. 


[To join a game, click on the game name, then 
click on Connect. 

Q^^Uk]^Host a new game on your computer. 
B^^^Tij^kT?«K heck players' names and scores, and 
_rey[ew^the rules chosen for your game. 

I Get the latest information on the current list of 





[Request a new listing of available games. 

J_ook at a subset of available games. 

fAdd a specific game to the list by manually entering its 
I Internet address. 

^Visit the Chat rooms to hook up with other players. 

' back to the main multiplayer menu. 

In addition to the choices listed on the screen, you can further manage 
your list of games by selecting a specific game, then right-clicking your 
mouse. If you select "add to favorites," an icon will appear next to the 
game name. Favorites are always shown on your list, even if they 
are not currently available. 




Chat rooms are a great place to meet friends, taunt 
opponents or discuss strategy. To make getting started 
easy, a chat room will be selected for you automatically. 

J oin in the discussion or switch to a different room by 
selecting List rooms. You can also search for a specific 
player or room name by clicking the Find button. If you 
enter the name of a private chat room, you will be asked 
for a password before you can join the room. 


You can also play multiplayer Half-Life on a LAN (Local 
Area Network). If you choose LAN game from the menu, 
Half-Life will automatically check your LAN for active 
games. You can join a current game, refresh the list of 
games, create a new game, or add a specific game to the 
list by manually entering the Internet address. 



Half-Life gives you the ability to customize the appear- 
ance of your character in multiplayer games. Select from 
a list of options for player face, model and skin, or 
import your own artwork for a truly unique look. Please 
refer to the Readme.txt file for details on how to create 
your custom artwork and import it in to Half-Life. 

You can also select a “spray paint" image that can be 
used to mark your territory or announce your clan affilia- 
tion. Use the T key to apply your image to walls and 
other surfaces. Refer to the Readme.txt for information 
about creating custom spray paint images. 


Connect to the website to get the latest news 
on multiplayer Half-Life. You'll also find tips and strategy 
guides, contests, mod and skin libraries, and links to 
Half-Life fan sites. 


So you've finished Half-Life with all your limbs intact, 
but you're still hungry for more? Dive into Worldcraft 2.0 
(included on your Half-Life disc) and create your own 
custom-built Half-Life levels. Worldcraft is the most 
popular and powerful level editor around. Its intuitive 
interface helps you build your own extraordinary worlds, 
and you won't need a degree in Computer Science to do 
it. We used Worldcraft 2.0 to build all of Half-Life's levels. 

With Worldcraft, you use a set of basic shapes to get 
started. Combine, carve, and otherwise customize these 
shapes to create the architecture you want. You decide 
what's possible in your new level, including pathways, 
obstacles, machinery, furniture, and more. Add some 
lighting. Then populate your level with friends and ene- 
mies. Use the Half-Life PreFab factory to make building 
your level even simpler. Whether you want to create 
a replica of your garage or a fantastic alien world, you 
can do it with Worldcraft 2.0. 

To give Worldcraft a try, select wc20full.exe from the 
root directory. Once Worldcraft is installed, refer to 
Online Help. There, you'll find an Overview of level edit- 
ing using Worldcraft 2.0, a detailed Reference section, 
and a step-by-step Tutorial that will have you building 
your own level in minutes. 

There is no technical support offered for Worldcraft 2.0. 
However, there are several excellent Worldcraft 
resources on the Internet. Get started at or 
http:// www.contami wavelength/ 



Ted Backman 
T.K. Backman 
Kelly Bailey 
Yahn Bernier 
Ken Birdwell 
Steve Bond 
Dario Casali 
J ohn Cook 
Greg Coomer 
Wes Cumberland 
J ohn Guthrie 
Mona Lisa Guthrie 
Mike Harrington 
Monica Harrington 
Brett J ohnson 

ChuckJ ones 
Marc Laidlaw 
Karen Laur 
Randy Lundeen 
Yatzse M ark 
Lisa Men net 
Gabe Newell 
Dave Riller 
Aaron Stackpole 
J ay Stelly 
Harry Teasley 
Stephen Theodore 
Bill Van Buren 
Robin Walker 
Douglas R. Wood 

Sierra Studios 


Kathy Levin 

Senior Vice President 

Harry S. Robins 

Scott Lynch 

Mike Shapiro 

Director of Marketing 

Package Design 

J im Veevaert 

Ray Ueno, TLG 

Product Manager 

Worldcraft Documentation 

Doug Lombardi 

Chris "Autolycus" Bokitch 

PR Manager 

Documentation Writer 

Genevieve Ostergard 

Heather Mitchell 

Creative Services 

Documentation Designer 

J ustin Kirby 

Dan Saimo 

Product Testing: 

With thanks to: 

Ian Caughley, EricTwelker, 


Christina Kelly, Nathan Dwyer, 

Gary Stevens 

J oe Bryant, Stephen Hecht, 
Stephen Dennis, Steve Fluegel, 

Lead Tester 

Les Betterly, Russell Ginns, 

Cade Myers 

Ben Morris, Duncan, Karl Deckard, 
Louise Donaldson, Dhabih Eng, 

Assistant Lead Tester 

Robert Stan lee, Eddie Ranchigoda, 

ErikJ ohnson 

Koren Buckner, Michael Abrash, 
everyone at id Software, and J oe 


Kennebec and all our other hard- 

Andrew Coward 
Dave Lee 
J ulie Bazuzi 
Kate Powell 
Ken Eaton 
Matt Esiick 
Miene Lee 
Phil Kuhimey 

working beta testers.